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AutomatedSearchlights 0.2.19

Create searchlights that will automatically turn on and follow a variety of objects

  1. 0.2.19

    k1lly0u
    Offset rotation so the light points where you are looking
  2. 0.2.18

    k1lly0u
    Don't calculate threats whenever a entity enters the detection radius (should remove server strain when building large bases near a ton of searchlights)
    Slightly increase time between threat calculations
    Automatically recreate data file if corrupted
    xXBLITZxKRIEGXx likes this.
  3. 0.2.16

    k1lly0u
    Cancel crafting when occupying a searchlight
  4. 0.2.15

    k1lly0u
    Changed inventory strip method to eliminate entity leak
  5. 0.2.14

    k1lly0u
    Fix for recently exposed fields by Oxide
  6. 0.2.13

    k1lly0u
    Added config option to disable cycling through searchlights
  7. 0.2.12

    k1lly0u
    Added ability to toggle the light on/off when controlling it using the FIRE button
    Changed searchlight name string in overlay
    Forgot to mention in the previous patch notes you can now name your searchlights by typing '/sl name <name>' which will be reflected in the console view and overlay
    Corrosive and Virgil like this.
  8. 0.2.10

    k1lly0u
    Updated for RustNET v0.1.05
    Added config options to disable any control/access feature
    Added config options to display a UI overlay when controlling the searchlight
    Virgil likes this.
  9. 0.2.04

    k1lly0u
    Register custom permissions
    Benjamin Field likes this.
  10. 0.2.03

    k1lly0u
    Added config option to allow players to automate lights with out the need for a terminal (Doing this ignores the amount restriction)
    Added config option to create permissions to allow different light limits
    Fixed spectate switch glitch
    Viper and Benjamin Field like this.