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Deekay 0.2.25

Accurately decay entities outside of cupboard radius with custom settings for each type

  1. Deekay

    k1lly0u
    Deekay is a accurate decay alternative that will decay any entity you have enabled in the config that is outside of cupboard range with a very low impact on server performance

    It allows you to set custom decay rates and amounts for every entity type (and building grade) if you want to or set a default rate for everything.

    Other decay plugins will do a server wide search for all entities that meet criteria, and then search for nearby cupboards for each one. They then deal damage to all the entities at once which can result in a lag spike as the plugin is doing alot of work at once.
    This however monitors all entities from the moment they spawn and checks if the entity is within privilege. Each entity is assigned its own decay manager which allows the damage to be dealt to each entity in a staggered pattern instead of all at once.

    The config will auto-generate and add new entities when they are added to the game. You can set the default options each entity type will start with and then modify them to suit your needs

    How to set the default settings
    In your config there is a entry called "Decay - 1. Default decay settings for all entities when plugin first loads". This is the base settings each entity type will receive upon config generation. If you want to change the defaults simply modify the values of the section in the config and run the dk.reset command in rcon/console

    Config Entry
    Code (C#):

    "workbench3.deployed": { // Entity short name
          "Inside of privilege": { // Decay options if the entity is inside of building privilege
            "Damage per decay tick (% of max health)": 5.0, // This entity will take 5% of maximum health decay damage every decay pass
            "Time between decay passes": 3600.0 // This entity will run a decay pass every 3600 seconds
          },
          "Outside of privilege": { // Decay options if the entity is outside of building privilege
            "Damage per decay tick (% of max health)": 20.0,
            "Time between decay passes": 3600.0
          },
          "Decay is enabled for this entity": true // This plugin will issue decay to this entity
        },

     
    The DamageRate is a percentage of the entity's max health. If the entity has 1000 health with a damage rate of 0.2 then it would be 200 damage per decay tick. (1 = 100%, 0.8 = 80%, 0.42 = 43% etc)

    Decay usage and player activity
    There are 2 config options regarding this: "Activity - Player activity will reset nearby decay timers" and "Activity - Radius of effect"
    The first will toggle whether player activity (doors being opened and structures being repaired) will affect the decay timers, if so it will reset the decay timers for all surrounding entities (in the radius of "Activity - Radius of effect")

    Console Commands
    dk.reset - This will reset your entire config to the settings you save in "_DefaultDecay"
    dk.rundecay - This will manually run decay on every valid entity and reset their current decay timer. ** Note that this command is purely for testing purposes, running decay on every decay enabled entity at once will likely cause a lag spike
    dk.setall <twigs/wood/stone/metal/toptier> <inside/outside> <damage amount (0 - 100 : percent of maximum health)> <decay timer (seconds)> - Set damage and time for all building blocks of the specified tier

    Auto-Generated Config - Be warned, it is quite large :p
    Code (C#):

    {
      "Activity - Player activity will reset nearby decay timers": true,
      "Activity - Radius of effect": 40.0,
      "Decay - 1. Default decay settings for all entities when plugin first loads": {
        "Inside of privilege": {
          "Damage per decay tick (% of max health)": 5.0,
          "Time between decay passes": 3600.0
        },
        "Outside of privilege": {
          "Damage per decay tick (% of max health)": 20.0,
          "Time between decay passes": 3600.0
        },
        "Decay is enabled for this entity": true
      },
      "Decay - 2. Decay settings for building blocks": {
        "floor.frame": {
          "Metal": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Stone": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "TopTier": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Twigs": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Wood": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          }
        },
        "floor.triangle": {
          "Metal": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Stone": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "TopTier": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Twigs": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Wood": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          }
        },
        "floor": {
          "Metal": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Stone": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "TopTier": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Twigs": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Wood": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          }
        },
        "foundation.steps": {
          "Metal": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Stone": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "TopTier": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Twigs": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Wood": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          }
        },
        "foundation.triangle": {
          "Metal": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Stone": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "TopTier": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Twigs": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Wood": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          }
        },
        "foundation": {
          "Metal": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Stone": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "TopTier": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Twigs": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Wood": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          }
        },
        "pillar": {
          "Metal": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Stone": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "TopTier": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Twigs": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Wood": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          }
        },
        "roof": {
          "Metal": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Stone": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "TopTier": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Twigs": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Wood": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          }
        },
        "block.stair.lshape": {
          "Metal": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "Stone": {
            "Inside of privilege": {
              "Damage per decay tick (% of max health)": 5.0,
              "Time between decay passes": 3600.0
            },
            "Outside of privilege": {
              "Damage per decay tick (% of max health)": 20.0,
              "Time between decay passes": 3600.0
            },
            "Decay is enabled for this entity": true
          },
          "TopTier": {
            "Inside of privilege": {
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            "Decay is enabled for this entity": true
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        "block.stair.ushape": {
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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        "wall.doorway": {
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        "wall.frame": {
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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        "wall.half": {
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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        "wall.low": {
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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        "wall": {
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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            "Decay is enabled for this entity": true
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      },
      "Decay - 3. Decay settings for all other entities": {
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          "Decay is enabled for this entity": true
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        "barricade.concrete": {
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          "Decay is enabled for this entity": true
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        "barricade.metal": {
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          "Decay is enabled for this entity": true
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        "barricade.sandbags": {
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            "Time between decay passes": 3600.0
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          "Decay is enabled for this entity": true
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        "barricade.stone": {
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          "Decay is enabled for this entity": true
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        "barricade.wood": {
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          "Decay is enabled for this entity": true
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        "barricade.woodwire": {
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            "Time between decay passes": 3600.0
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            "Time between decay passes": 3600.0
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          "Decay is enabled for this entity": true
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        "bbq.deployed": {
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            "Time between decay passes": 3600.0
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            "Time between decay passes": 3600.0
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          "Decay is enabled for this entity": true
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        "beartrap": {
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            "Time between decay passes": 3600.0
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            "Time between decay passes": 3600.0
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          "Decay is enabled for this entity": true
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        "bed_deployed": {
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            "Time between decay passes": 3600.0
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            "Time between decay passes": 3600.0
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          "Decay is enabled for this entity": true
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        "box.wooden.large": {
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            "Time between decay passes": 3600.0
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            "Time between decay passes": 3600.0
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          "Decay is enabled for this entity": true
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        "woodbox_deployed": {
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            "Time between decay passes": 3600.0
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            "Time between decay passes": 3600.0
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          "Decay is enabled for this entity": true
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        "campfire": {
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            "Time between decay passes": 3600.0
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            "Damage per decay tick (% of max health)": 5.0,
            "Time between decay passes": 3600.0
          },
          "Outside of privilege": {
            "Damage per decay tick (% of max health)": 20.0,
            "Time between decay passes": 3600.0
          },
          "Decay is enabled for this entity": true
        }
      },
      "ZoneManager - Ignore decay-able entities inside of 'nodecay' zones": true,
      "Version": {
        "Major": 0,
        "Minor": 2,
        "Patch": 2
      }
    }
     

Recent Updates

  1. 0.2.25
  2. 0.2.24
  3. 0.2.23

Recent Reviews

  1. Corvezeo
    Corvezeo
    2/5,
    Version: 0.2.24
    The current state of this plugin isn't terrible to say the least. But the support is practically none existent and the bugs that have been reported have been ignored with little to no response. If you are thinking of purchasing this plugin for a proper decay system that works with the upkeep system then I would highly recommend waiting on this plugin to update with the current bugs that have been reported to be fixed. As you will have several issues from bases not decaying at all when they clearly should all the way to individual deployables such as wooden signs and ladders decaying while in protected TC range.

    Just understand what you are buying before you click that purchase button. THIS SYSTEM NEEDS WORK!
  2. WeaselSauce
    WeaselSauce
    5/5,
    Version: 0.2.24
    The best decay plugin around. The most recent update that allows you to let objects inside of TC range be managed by standard Rust decay / upkeep policy unlocks a lot of new possibilities.
  3. San
    San
    5/5,
    Version: 0.2.20
    Every nice plugin thank you.
  4. GLasiore
    GLasiore
    5/5,
    Version: 0.1.97
    This plugin awesome! I bought it 2 months ago but I just figured out how to use it :D "_DetectionRange" 2.0 , some setting, editing and gg <3