Deekay

Deekay 0.2.30

Fixed entities inside cupboard range taking outside amount of damage
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Optimisations regarding privilege check
Don't check for privilege when activity is detected
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** To use this the way it was previously you will need to disable the new decay system by using the command decay.upkeep false

Updated privilege check to work with Building 3.0
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** To use this the way it was previously you will need to disable the new decay system by using the command decay.upkeep false

Updated privilege check to work with Building 3.0
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Added console command to adjust values for building blocks per tier
Possible fix for issue reported by @maxaki
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Fix for structures not being decayed by changing ZoneManager nodecay detection to use a new hook added in ZM v2.4.18

* If you use ZM with the nodecay flag be sure to update to the latest version for proper compatibility
Stopped spamming the decay check when timers are set to 0
Made further changes to the way decay timers are set in an attempt to solve the reported errors. Unable to replicate

Add support for the ZoneManager 'nodecay' flag fix I sent Wulf, for now you can find it here -> http://www.chaoscode.io/attachments/zonemanager-cs.611/
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See previous change logs from today!

Accidentally had the damage rate and decay rate switched