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Deekay 0.2.25

Accurately decay entities outside of cupboard radius with custom settings for each type

  1. 0.2.25

    k1lly0u
    Replaced timers with invokes
    Force update decay rates on entire base when tool cupboard has been destroyed + a random delay to prevent timer stacking
  2. 0.2.24

    k1lly0u
    Added config option to all entities to have upkeep override the inside privilege decay as long as that object is protected by resources in the tool cupboard, when the object is no longer protected the inside privilege decay rates will kick in
    MalS, WeaselSauce and Shuaturner like this.
  3. 0.2.23

    k1lly0u
    Fix for recently exposed field by Oxide
    MalS, Shuaturner and Benjamin Field like this.
  4. 0.2.22

    k1lly0u
    Fix for Rust update
    MalS and Rocky like this.
  5. 0.2.20

    k1lly0u
    This update will wipe your existing config!
    Reworked the config to:
    - Clean up the order of config entries to make it easier to manage
    - Be more descriptive of what the options do
    - Use entity short names instead of full resource paths
    - Damage rates are now actual percentages not fractional (0.1 used to equal 10%, now its just 10 equals 10%)

    Changed decay manager initialization to spread out the time that entity decay happens to improve performance
    Changed...
    MalS, Corrosive and Ryan like this.
  6. 0.2.12

    k1lly0u
    Fixed entities inside cupboard range taking outside amount of damage
    FunkyRusty likes this.
  7. 0.2.11

    k1lly0u
    Optimisations regarding privilege check
    Don't check for privilege when activity is detected
    MalS likes this.
  8. 0.2.1

    k1lly0u
    ** To use this the way it was previously you will need to disable the new decay system by using the command decay.upkeep false

    Updated privilege check to work with Building 3.0
    MalS likes this.
  9. 0.2.1

    k1lly0u
    ** To use this the way it was previously you will need to disable the new decay system by using the command decay.upkeep false

    Updated privilege check to work with Building 3.0
    MalS likes this.
  10. 0.2.0

    k1lly0u
    Added console command to adjust values for building blocks per tier
    MalS and EvilynCorporated like this.