Fixed entities inside cupboard range taking outside amount of damage
Optimisations regarding privilege check Don't check for privilege when activity is detected
** To use this the way it was previously you will need to disable the new decay system by using the command decay.upkeep false Updated privilege check to work with Building 3.0
Added console command to adjust values for building blocks per tier
Possible fix for issue reported by @maxaki
Fix for structures not being decayed by changing ZoneManager nodecay detection to use a new hook added in ZM v2.4.18 * If you use ZM with the nodecay flag be sure to update to the latest version for proper compatibility
Stopped spamming the decay check when timers are set to 0
Made further changes to the way decay timers are set in an attempt to solve the reported errors. Unable to replicate Add support for the ZoneManager 'nodecay' flag fix I sent Wulf, for now you can find it here -> http://www.chaoscode.io/attachments/zonemanager-cs.611/
See previous change logs from today! Accidentally had the damage rate and decay rate switched