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Deepwater Rig Event 1.0.20

Kick ass Oil Rig Water event with Heli, explosions and kick ass loot !!!

  1. Deepwater Rig Event

    Colon Blow
    Add your very own Automated and Randomized Water Event to your server now !!!!
    NEW !!! Version 1.0.20 - Random Locations should be more....Random..lol
    NOTE !! - All BARRELS have been physically removed due to culling issues. The explosions still happen as they did. I will work on rewording the configs to reflect no more physical barrels.

    Deepwater compound.jpg

    DEEPWATER RIG EVENT


    Players can sail out to see to get the riches that are bountiful on this Deepwater Rig. But the rig has many hidden dangers. There are 4 STAGES of the event spawn.
    ** Event Rundown **
    Once a EVENT rig spawns, it will broadcast its Grid location to all players and show a Loot map marker on the map. Players can easily find it on the map and get there fast. When Stage 1 starts, it will broadcast to all players. Which means the CH47 has landed on the Rig for refueling. It has a few Scientists aboard that do not like to be disturbed. But wait, something goes wrong after a short while. Stage 2 will start and broadcast to all. Fire and explosions. Not good. Helicopter goes down. Hackable loot crate is dropped on lower deck. Get there fast to start the timer players. The rig is getting very unstable. Hack Timer is set for 3:20. Stage 3 Will start soon. This is the start of the Serious Rig issues. Players will have to watch out while they wait for the Hackable crate to unlock.( You will see). They can "attempt" to get the normal loot crate spawns around the Rig. ha ha. Then Stage 4 should start. The crate should be unlocked or soon to be. But beware, the Rig is very unstable and I would advise to get OFF NOW !!!!
    Zone Manager Options
    You can now have Zone Manager Auto Spawn a zone around the rig to set various options for your server.
    The 4 categories for the config are:
    EVENT rigs
    COMPOUND rigs
    RANDOM spawned rigs
    LOCAL spawned rigs


    Each Rig category has 3 Zone options
    1. Enable or Disable the Autozone for this category
    2. Zone ID : Changing the ID from the default will manually set a ZoneID for all Rigs of that type. Leaving it with default numbers, it will auto generate a Zone ID from the Entity ID of the rig.
    3. Zone Parameters : You can Set any Zone Manager Parameter/Option, EXCEPT ZONE ID. You must follow 2 rules when typing the single line string for the options. Each command, option is separated by comma with NO Spaces.
    Example code (actual default for Event Rig) will make the radius to 50, then set enter_message to You have entered a Event Rig Area
    Code (Text):
    "radius,50,enter_message,You have entered a Event Rig Area"
    Example Code : To set radius to 50 and set the notp option to true
    Code (Text):
    "radius,50,notp,true"
    NOTE: YOU PUT THE OPTION AND WHATS ITS SET TO: RADIUS,50 AND THERE ARE NO SPACES AFTER COMMA !!!!

    Two types of Deepwater Rigs !!!!
    Type 1 - Static NON Event Rig - When spawning, will be fulling working pumpjack and all. But it will not include the EVENT Stages.
    Type 2 - EVENT Rig - this will spawn a rig and then start STAGE 1 after allotted time in config. This will start all hell breaking loose by the time you get to STAGE 4. But the loot is sweet !!!
    How to set Automated / Random Rig Events :
    By default, the config option is set to false.
    Change the "_Event - AutoSpawn Event at random Intervals between Min and Max Respawn time ?" to TRUE, and reload plugin.
    It will be automated and start spawning a rig every so often. Once a EVENT Rig is destroyed, the wait timer will randomize between Min and Max time set in config. Then spawn a new Rig around the map.

    What are the STAGES of a EVENT rig and what do they do ?
    RIG SPAWN - When a EVENT Rig is spawned.

    Config Note: STAGE 1 Duration is the amount of time to wait after rig has spawned, to start STAGE 1.
    STAGE 1 - Helicopter will land on helipad and start the "refueling" process. Its a dangerous one. So don't aggravate the scientists onboard !!!

    Config Note: STAGE 2 Duration is the duration to wait after STAGE 1 before STAGE 2 will be enabled. (MUST BE LOWER THAN 5000, or 5 Min approx.)
    STAGE 2 - Helicopter Disaster and Hackable Loot Crate Event. Get to the Hackable crate as soon as possible. 3:20 minutes to wait for the hack to complete. But it wont be easy.

    Config Note: STAGE 3 duration is the duration to wait after STAGE 2 has begun before STAGE 3 will be enabled.
    STAGE 3 - HOLY FIRE BALLS BATMAN !!! - ok, by this time, shit will start to get real. Get the Hackable crate if you can. catch any other loot spawns as well.

    Config Note: STAGE 4 duration is after STAGE 3 Completes itself, STAGE 4 will be enabled automatically. This is the final countdown to the end after STAGE 3 is over.
    STAGE 4 - SHIT SHIT SHIT !! time is getting really short... better get going fast.

    Features of the Standard RIG Spawn (Event or NON):
    Loots spawns - there are 8 locations that loot crates can spawn on the rig normally. You can set how many will spawn at a time and how often in the config file. Plus you can limit what loot crate prefabs to use as well.
    Pumpjack - The pumpjack engine will autostart when spawned with a limited low grade fuel. It is a high output Deepwater pump jack that gives Crude Oil, HQ metal ore, Metal Ore and sulfur Ore. These can be enabled/disabled in config. Players can keep in running by adding more fuel for the engine.

    Permissions:
    deepwater.spawn - Allows authorized user to spawn rigs manually and start rig events manually.

    Commands (chat) :
    /spawnrig - Spawns a NON event rig at your location.
    /spawnrigcompound - Spawns a Compound type rig at your location.
    /spawnrandomrig - Spawns a NON event rig randomly around the map.
    /spawnrigevent - Spawn a EVENT rig at your location.
    /spawnrandomrigevent - Spawn a EVENT rig randomly around the map.
    /destroyrig - Allows player to destroy the rig they are looking at.
    /clearrigdatabase - Allows ADMIN only to clear the saved rig database.

    Commands (console) :

    spawnrig - Spawns a NON event rig at your location.
    spawnrandomrig - Spawns a NON event rig randomly around the map.
    spawnrigevent - Spawn a EVENT rig at your location.
    spawnrandomrigevent - Spawn a EVENT rig randomly around the map.

    Default Configuration :
    Code (Text):
    {
      "_Event - AutoSpawn - Maximum Respawn Time for event  (Every 1000 is approx 1 min) : ": 30000,
      "_Event - AutoSpawn - Minimum Respawn Time for event  (Every 1000 is approx 1 min) : ": 10000,
      "_Event - AutoSpawn - Spawn Event at random Intervals between Min and Max Respawn time ? ": false,
      "_Event - Broadcast Event ending to all players ?  ": true,
      "_Event - Broadcast Event spawn to all players ?  ": true,
      "_Event - Broadcast Event stages to all players ? ": true,
      "_Event - Damage - Stage 3 Barrel Explosion Damage : ": 50.0,
      "_Event - Duration - Rig Spawn to Stage 1 Wait Time : ": 6000,
      "_Event - Duration - Stage 1 to Stage 2 Wait Time (MAX is 4500) : ": 4000,
      "_Event - Duration - Stage 2 Duration to Stage 3 Wait Time : ": 1000,
      "_Event - Duration - Stage 3 Time between Barrel Explosions : ": 100,
      "_Event - Duration - Stage 4 Countdown Time (Every 1000 is approx 1 min) : ": 2000,
      "_Event - Hack Crate will always have a full Diving Kit (wetsuit, tank, fins and mask) ? ": true,
      "_Event - Hack time for Hack crate during event : ": 200.0,
      "_Event - Minimum Player Count needed to AutoSpawn Event Rig ? ": 5,
      "_Event - Reset global Hack Crate time back to (900 is default) after event : ": 900.0,
      "_Event - Spawn Barrels (and explosions) for Event Rigs ? ": true,
      "_Event - Spawn Bucket Lift for Event Rigs ? ": true,
      "_Event - Spawn Hack Crate for Stage 2 ? ": true,
      "_Event - Spawn Ladders for Event Rigs ? ": true,
      "_Event - Spawn Loots crates for Event Rigs ? ": true,
      "Allow Damage to Deepwater Rig ? ": false,
      "Automatically have lift bucket go up and down periodically ? ": true,
      "Compound - Spawn the Sentry Guns if rig is a compound ? ": false,
      "Despawn - Enable despawn timer on Manually placed Deepwater Rigs ? ": false,
      "Despawn - Enable despawn timer on Randomly Spawned Deepwater Rigs ? ": true,
      "Despawn - Time before Deepwater Rig will despawn itself : ": 60000.0,
      "Destroy all Manually Spawned Deepwater Rigs when plugin reloads or server restarts ? ": false,
      "Destroy all Random Spawned Deepwater Rigs when plugin reloads or server restarts ? ": false,
      "Loot Spawn - amount of time to respawn loot spawns on rig : ": 1000.0,
      "Loot Spawn - maximum number of loot crates spawn locations (max 8) : ": 2,
      "Loot Spawn - Random Loot prefab 1 : ": "assets/bundled/prefabs/radtown/crate_basic.prefab",
      "Loot Spawn - Random Loot prefab 2 : ": "assets/bundled/prefabs/radtown/crate_elite.prefab",
      "Loot Spawn - Random Loot prefab 3 : ": "assets/bundled/prefabs/radtown/crate_mine.prefab",
      "Loot Spawn - Random Loot prefab 4 : ": "assets/bundled/prefabs/radtown/crate_normal.prefab",
      "Loot Spawn - Random Loot prefab 5 : ": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
      "Resource Deposit - Enable Crude Oil as a resource : ": true,
      "Resource Deposit - Enable High Quality Metal Ore as a resource : ": true,
      "Resource Deposit - Enable Metal Ore as a resource : ": true,
      "Resource Deposit - Enable Sulfur Ore as a resource : ": true,
      "Resource Deposit - Tick Rate - Get 1 Crude Oil every : (if enabled) : ": 1,
      "Resource Deposit - Tick Rate - Get 1 HQ Metal every (if enabled) : ": 1,
      "Resource Deposit - Tick Rate - Get 1 Metal Ore every (if enabled) : ": 1,
      "Resource Deposit - Tick Rate - Get 1 Sulfur Ore every (if enabled) : ": 1,
      "Spawn - Broadcast to chat when Deepwater spawns and its coords ? ": true,
      "Spawn - Height of rig off water. 13 to 19 works best : ": 16.0,
      "Spawn - Helipad H logo Half 1 (H) rug skind ID ? ": 1371746398,
      "Spawn - Helipad H logo Half 2 (H) rug skind ID ? ": 1371746398,
      "Spawn - Spawn Barrels for Standard Rigs (non Event) ? ": true,
      "Spawn - Spawn Bucket Lift for Standard Rigs (non Event) ? ": true,
      "Spawn - Spawn Ladders for Standard Rigs (non Event) ? ": true,
      "Spawn - Spawn Loots Crates for Standard Rigs (non Event) ? ": true,
      "Spawn - Starting Low Grade Fuel amount for engine when Deepwater spawns : ": 100,
      "ZoneManager - Automatic Zone - Autmatically spawn a zone when Compound Rig Spawns ? ": false,
      "ZoneManager - Automatic Zone - Autmatically spawn a zone when Event Rig Spawns ? ": true,
      "ZoneManager - Automatic Zone - Autmatically spawn a zone when Local Rig Spawns ? ": false,
      "ZoneManager - Automatic Zone - Autmatically spawn a zone when Random Rig Spawns ? ": false,
      "ZoneManager - Automatic Zone Options - Compound Zone Creation Arguments (except zone id, no space after commas) ": "radius,50,enter_message,You have entered a Compound Rig Area",
      "ZoneManager - Automatic Zone Options - Event Rig Zone Creation Arguments (except zone id, no space after commas) ": "radius,50,enter_message,You have entered a Event Rig Area",
      "ZoneManager - Automatic Zone Options - Local Zone Creation Arguments (except zone id, no space after commas) ": "radius,50,enter_message,You have entered a Rig Area",
      "ZoneManager - Automatic Zone Options - Random Zone Creation Arguments (except zone id, no space after commas) ": "radius,50,enter_message,You have entered a Random Rig Area",
      "ZoneManager - Enable Predefined Zone ID - Turn this on for Compound Rigs (otherwise, it autogenerates one from entity ID) ? ": false,
      "ZoneManager - Enable Predefined Zone ID - Turn this on for Event Rigs (otherwise, it autogenerates one from entity ID) ? ": false,
      "ZoneManager - Enable Predefined Zone ID - Turn this on for Local Rigs (otherwise, it autogenerates one from entity ID) ? ": false,
      "ZoneManager - Enable Predefined Zone ID - Turn this on for Random Rigs (otherwise, it autogenerates one from entity ID) ? ": false,
      "ZoneManager - Zone ID - Use This Predefined Compound Rig Zone ID (if enabled) ": "555555",
      "ZoneManager - Zone ID - Use This Predefined Event Rig Zone ID (if enabled) ": "999999",
      "ZoneManager - Zone ID - Use This Predefined Local Rig Zone ID (if enabled) ": "223344",
      "ZoneManager - Zone ID - Use This Predefined Random Rig Zone ID (if enabled) ": "123456"
    }
    godankorgohome and FuJiCuRa like this.

Recent Updates

  1. 1.0.20
  2. 1.0.19
  3. 1.0.18

Recent Reviews

  1. buzznation
    buzznation
    3/5,
    Version: 1.0.20
    barrels not showing and the bucket lift goes to deep underwater
    1. Colon Blow
      Author's Response
      Correct. Barrels that explode no lomger show up. Now players do not know exactly were to avoid for explosives. And the bucket lift is what it is. Lol. It is very long for sure. No way to change the animated prefab.
  2. Foone
    Foone
    2/5,
    Version: 1.0.17
    This plugin need an update for invisible barrel and furnance and some bug...
  3. Cold94DFA
    Cold94DFA
    2/5,
    Version: 1.0.17
    Many users complaining of poor performance and bugs with the plugin, no response from author.
  4. michiel marcelis
    michiel marcelis
    5/5,
    Version: 1.0.14
    Definitly one of the more unique plugins thanks for this cool oil platform!!
  5. fabian flores zuñiga
    fabian flores zuñiga
    1/5,
    Version: 1.0.12
    crash my players ...
    1. Colon Blow
      Author's Response
      what was happening? I did a update that fixes a lot of random and crazy issues since the last update. let me know if you still have issues
  6. doomsday
    doomsday
    5/5,
    Version: 1.0.12
    Everyone is enjoying the event, great support
  7. VinylFresh
    VinylFresh
    5/5,
    Version: 1.0.11
    Another winner from colonblow! Lots of configuration to set up for any type of server
  8. Calvin Law
    Calvin Law
    5/5,
    Version: 1.0.10
    My Player love it!
  9. gormie
    gormie
    5/5,
    Version: 1.0.8
    Players are getting both killed and fat! Loot and action, NPC and HELI, sound, boom and flames! My players are saying : Awesome!
  10. dEaThToDiSsEnTeRs
    dEaThToDiSsEnTeRs
    5/5,
    Version: 1.0.7
    really fun event! I recommend, it is a good replacement for monuments to keep the game fresh.