Deepwater Rig Event

Deepwater Rig Event 1.0.27

- Minor correction to fix Zone manager flags/options not assigning properly.
- Fixed coding issue with Event Rid Zone ID using the Local Rig Zone id.
**** Please Delete config file first . I added a lot of stuff for Zone manager integration *****

- MAJOR ADDITION : Added Zone Manager integration to Auto spawn zones around rigs.
BY DEFAULT, ONLY A ZONE ON ANY EVENT RIG IS SET TO TRUE TO SPAWN. And all it does is set the size to 50 and a short enter message.
- Each type of Rig (Event, Compound, Random, Locally spawned) has its own config options to Enable a Auto Zone, Setting a Zone ID manually or it will auto assign a name to it, and option to type any Zone Manager option for the zone.
- Please Read the Overview Instructions for usage on the Zone manager Zone ID and the zone options.. it is critical to make them work correctly.
- Fix for players being able to pickup things off Rig
- Fix for Extra CH47 drop crate dropping after heli explosion under rig.
- Possible help with red screen error messages ? we will see.
- Fixed Heli spawn location.. this time it should spawn over the rig and descend like it should.. lol
- also fixed the position of the Compound Rig Vending Machine markers.. so they are enabled again.
Compound Rigs still need some tweaking done for various things too.
- Fixed possible player red error messages on screen for left over Rig collider not removing.
- fixes for null reference errors for several things.
- helicopter hack crate will properly destroy if the rig is destroyed.
- fixed a few rig issues when rig does a pre ghost spawn at vector 0 before it spawns.
- fixed helicopter spawning at vector 0 as well.
- fix for update
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- Added Antihack checks when players are around the rig. This should help prevent the random player kicks for flyhack violations.. Test it out make sure it helps.. I did test it and you can now jump on top of the pump jack arm without issues as well.
- Updated Rigs to not take ownership of player who spawns them. (aka.. ownerid)
- Changed the way Rig Spawns and Stage announcements are sent to clients. it was possible to flood players all at once. that would be fine now.
- Recoded a few things for now. Getting ready to change base Entity soon. I am almost done with the coding and hope soon I can swap it over.
*** Changed default config value and added one, if you have issues. delete config file and reload plugin ***

- Fix for OnEntityKill null reference spam sometimes.
- Added config option to spawn or not spawn Peacekeeper Sentrys for the Compound. By default I have currently set it to FALSE.. you will have to delete config and reload, or set it to FALSE if you don't want them spawning on compounds right now.
- Fixed compound Pump jack resources not being correct.

It appears a lot of the LOD errors are related to the PeaceKeeper Sentry gun. I have disabled them from spawning by default for compound rigs in the config. You can always enable them. some have issues some do not with them.
I will get them working tip top soon and reset it to enabled by default then.

I will work on adding custom Vending Machine map marker for the rig as well. :)
**** there shouldn't be any issues, but If you have any issues, please delete your config file and reload plugin, you may also have to run /clearrigdatabase as well ***

The DeepWater Rig Compound Update
- Added new Rig Type. the Deepwater Compound - works like the new compound, its a safe place for peaceful players to gather. There are 6 NPC vending machines, 2 recyclers, Tier 3 workstation, research table.. all rad barrels are Hobo Barrels now. and 4 Peacekeeper Sentry Turrets to keep things civil. The new Compound rigs can easily be noticed as they have a Windmill on the top center as well as pumpjack. These Rigs will not have loot spawns with them.
- Use /spawnrigcompound to manually place the compound where you cant it.
- Added new config option for Minimum Players needed to have AutoSpawn Event run. as well as config option for amount of players. Current default is 5 players online.
- Added Config option to change skin ID of the 2 Rugs that make up the letter H for the helipad.
- Moved ladders out slightly more to help against players being called for antihack violations by thinking they are climbing up a wall and not a ladder.
- Fixed Deepwater rigs being effected by Decay. should at least. lol
- recoded some timers so they would work a little better.
- fixed issue where some rigs would not be removed from Rig database when they are destroyed or killed in various ways.