Deepwater Rig Event

Deepwater Rig Event 1.0.27

- Fix for Issue with Event Rig Helicopter if Cargo ship paths thru the event Rig.
- Rigs will now destroy themselves if a Cargo Ship moves thru it.
- Fix for standard Rig spawning as Compound Rig
- Added back /spawncompoundrig command
- added back console commands for spawnrig and spawncompoundrig
- few other tweaks and fixes for possible null errors.
*** Delete your config file and reload Plugin if you have any issues ****

- Fix for CH47 not showing up / flying off to Rust Oil Rigs
- Fix for Grid Number being off when called out it chat
- Fix for Default Config values showing old ones / general config weirdness
Fixed LOD and culling issues
Restored disabled features
Restored barrels and corrected offset
Fixed clean up on unload only removing the first of all removable rigs
Fixed pumpjack not being removed when the rig is destroyed
- Fix for wood boxes not being invisible anymore. lol
- Fix for some null errors due to loot spawning issues
- Fix for Heli pad logo not showing half of it
- Changed base entity back to visualization sphere instead of a hidden loot box. Could cause issues with some plugins being a loot container.

* may not fix all null errors, but it should get some. I will be tweaking more on this soon too.
Fixes for Map changes, Fixes Grid Locations
Disabled Compound Rigs due to causing issues with other rigs and other in game items for now while other issues are tracked down.
- Fixed Null error for OnEntityDeath...hopefully.. lol
- Fix for random spawn locations not being very random.. should be better
- removed unneeded console message for Vector3 of spawned rigs
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- Fix for null reference errors.. Loot spawn was trying to spawn at floor grills that no longer exits.
- Disabled Parenting offset for now until I add more features for it. But it was causing issues when TP'ing from the Rig to somewhere else.
- Fix for Map markers showing in center of map.
***** If you have any issues, delete config and data file and reload plugin ******

- Recoded base entity of rig to not be the pumpjack. Now a storage box hidden in the pumpjack
- Changed floor grills to standard floors (culling was causing them to be invisible)
- Changed explosive barrels to small boxes and they are no longer visible. So now player do not know where the explosions will be exactly.
- Recoded Antihack measures while player is on rig decks and pump
- added parenting offset to players on Deck.
- recoded and tweaked a few other things.

*** NPCs and scientist should be able to be spawned on rig decks now and not disappear. They do not aggro by themselves. But ill work on NPC aggro.
More work in the works.