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Patrol Boat for Rust 1.0.16

A driveable Patrol Boat for Rust

  1. Patrol Boat for Rust

    Colon Blow
    New !!! Update 1.0.16 - Null Fix
    Remember : Players can toggle there client culling off by going to F1 console, then typing culling.env 0. This will stop chairs from becoming invisible if its a issue.
    Patrol Boat for Rust

    Time to add some Power to your Rust Watercraft !!!!!

    This will allow any Authorized player, which has the proper materials to stand in Knee deep ish water, then type /patrolboat.build.
    Which a brand new Patrol Boat will appear ready for Builder to pilot.

    Patrol Boat comes standard with AutoTurret up on front, and a Searchlight on top of cabin roof.

    - Patrol Boat itself does not currently take damage, but seats, turret, engine, fuelbox, searchlight and people on the boat do !!!
    - Permissions are needed to Pilot and/or sit as passenger of any Patrol Boat
    - By default, only one boat per person at a time. This can be changed in the config file.
    - Due to rust limits. movement past the 4000 X or 4000 Z locations are prevented while piloting the raft.
    - Seated players move with boat, standing ones will fall off.. .lol FYI
    - Players may only build 1 patrol boat at a time, unless the option is turned off in config file.
    - Autoturret acts just like a normal turret in terms of modes and how it selects targets. So make sure to authorize anyone you don't want shot !!
    - Autoturret will auto authorize the builder of the Boat as well.
    - New !!! Boats will spawn locked with no code set. Players will have to unlock codelock to drive boat. from then on, they can add there own code. Codes are saved on server restarts / plugin reloads.

    patrolboat.builder - assign this to a player or group to allow them to build and use the patrol boats.
    patrolboat.admin - assign this to player to allow them admin commands.

    Chat Commands:

    /patrolboat.build - while standing in knee deep ish water, this will spawn in a fully built patrol boat.
    /patrolboat.light - while seated in pilot chair, this will toggle ON or OFF the search light. Searchlight will follow pilots head direction.
    /patrolboat.destroy - Builder of patrol boat can use this command to destroy all of there own boats in the world.
    /patrolboat.turret - turns turret off and on while seated in pilot chair.
    /patrolboat.destroyall - Authorized patrolboat.admin user can destroy ALL boats on the server at once.
    /patrolboat.loc - used to show your current location in X and Z format.

    Fuel For Boat:
    The Patrol boat used Low Grade Fuel to move around. You can only put 1 stack inside fuel box (wooden box on back of boat). A full stack of 500 will last approx 30 minutes.

    Default Configuration:
    Code (Text):
      "Effect - Show water splash effect when moving ? ": false,
      "Fuel - Boat does not need fuel to run : ": false,
      "Fuel - Engine - Default starting amount of Low Grade Fuel : ": 50,
      "Fuel - SearchLight - Default starting amount of Low Grade Fuel : ": 50,
      "Loot - Toggle Random Deep Ocean Loot Spawns (Past 2000 X or Z coords): ": true,
      "Materials - Item ID of material needed (default is metal fragments) : ": 688032252,
      "Materials - PatrolBoat- Amount of Wood needed to build : ": 5000,
      "Speed - Default PatrolBoat Movement Speed : ": 8.0,
      "Usage - Only 1 Active PatrolBoat per player ? ": true
    Note on Culling Fix :
    Players can manually toggle culling off in there console with F1, console, then type culling.env 0

    Default Language File:
    Code (Text):
      "notauthorized": "You are not authorized to use that command !!",
      "notowner": "You must be owner of boat to pilot it !!!",
      "boatlocked": "Boat is locked, you cannot access it !!!",
      "haspatrolboatalready": "You already have a patrolboat in the world !!!",
      "captain": "You are now the Captain of this boat !!!",
      "alreadyadded": "That part is already installed !!!",
      "missingmaterials": "You are missing the required materials to uprade to that !! ",
      "endofworld": "Movement blocked !!! You are at the end of the playable world !!!",
      "notstandingwater": "You must be in deeper water but NOT swimming to build a patrolboat !!"
    shturval likes this.

Recent Updates

  1. 1.0.16
  2. 1.0.15
  3. 1.0.14

Recent Reviews

  1. PaPa Smurf
    PaPa Smurf
    Version: 1.0.14
    Great Idea, but not smooth at all.. Maybe the game is not ready for this yet. I feel like this was not worth paying for in its current condition!

    Keep up the good work though, its a good design and it might be smooth in the future. ?? maybe ??
    Version: 1.0.8
    Caton phenomenon
    1. Colon Blow
      Author's Response
      try the latest update :) I did remove my coding that tried to fix culling for the players. Now they will have to manually toggle culling if they see any invisible parts, but it should be much better FPS for the boats. Currently I think the Chairs are the only thing "culling" on the boat now.
  3. Bradford Yingling
    Bradford Yingling
    Version: 1.0.7
    It's alright, hopefully author will make changes to make it better after Facepunch implements boats into the game.
    1. Colon Blow
      Author's Response
      Yes !!! I know with all the lastest updates to culling and things not showing up is annoying.. BUT... I do plan to change the way things move. so I hope after the release I can work on making my boats work super sweeet !!!!!
  4. Disconnect
    Version: 1.0.7
    Another great one from Colon, if you have the rafts, your community will appreciate this one as well!
  5. Mimmo
    Version: 1.0.6
    works great, perfect for towns based on water even converted turret in javelin launcher. TY for this plugin!
  6. Filmmy.J
    Version: 1.0.6
    1. Colon Blow
      Author's Response
      Are you having a issue with something that I can help with?
  7. godankorgohome
    Version: 1.0.4
    Great plugin as always! Would highly recommend!
  8. Ninja_admin
    Version: 1.0.2
    Awesome ! Good Plugin.