Plane Crash

Plane Crash 0.3.8

Don't dupe items when filling containers, unless every item in the loot table has been used
Changed collider layer to Reserved2 to work with LockOnRockets and not conflict with ZoneManager
Added config option to show grid coordinates instead of world coordinates in death message
Fixed plane not leaning if randomly generated number that dictates direction is 0
Lowered auto crash range to between 30% and 50% of total flight path
Added config options to adjust auto crash range
Changed time based inverselerp to vector based inverselerp to calculate current flight path delta (time could be inaccurate?)
A auto-crash wont be triggered if the plane is over water at that time
Removed random crash direction and always turn towards the center of the map
Manually control engine fireball positions since parenting is too slow
Added config option "Chance of crashing without player interaction"
Added config option "Randomize crash direction" which will add yaw and roll as the plane is going down
Fix for Rust update
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Updated for latest version of the Friends plugin
Added config option for chance of setting NPCs as wounded (wounded time is random between 5-10 minutes)
Added config option for chance of NPC recovering from wounded state
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Fixed NRE when NPC's are killed in the crash
Don't kill NPCs that contact the plane after spawn
Added config options to lock crates to the player/clan/team/friends that shot it down;
"Lock loot to player who shot down plane"
"Allow friends to loot"
"Allow clan mates to loot"
"Allow team mates to loot"
"Amount of time containers will be locked to the player who shot down the plane (seconds)"
Added configurable randomization to target destination "Plane Settings/Destination randomization distance"
Added configurable permissions and times for cooldowns on the "/callcrash" chat command (does not apply to admins or players with the permission "planecrash.cancall")
Changed the "/callcrash crashall" command to only be accessible by admins or players with the permission "planecrash.cancall"
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