RustNET

RustNET 0.1.34

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Fixed public terminals becoming private when placing on a building block
Added support for locally hosted images as opposed to web based images (See overview for more information)
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Fixed for new issues regarding arguments passed in hooks
Fixed item ID for targeting computer
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Stop dummy players from being pushed outside of bases because it is not on the navmesh

For this to work you will need a updated Assembly-CSharp.dll which contains a couple of new hooks. These hooks will officially be in the next Oxide update. The updated assembly can be found here -> https://www.chaoscode.io/oxide/Assembly-CSharp.rar
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Fix fake players (npcs at terminal) being killed because they arent on the navmesh
Changed inventory strip method to eliminate entity leak
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Fix for recently exposed fields by Oxide
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Re-added limit of 1 non-public terminal per building/base. Not sure how that was removed...
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Removed radiation noise when controlling a object
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Stopped spectating players metabolism
Delete your config before updating!

Stripped out plugin specific code and made the plugin more adaptable for future expansion
Rewrote interface and help UI
Added public placement/access system where users with permission can place public terminals anywhere in the world
Fixed a bunch of bugs
Plus a ton more shit but I have been working on these plugins for the last 2 weeks and can't remember everything I have changed/fixed :p