Changes for SecurityCameras update
Specify the player prefab name instead of relying on the players prefab that should have the correct name
Fixed dummy players being pushed outside of the base due to currently disabled Oxide hooks
Fix compile issue
Added IsNpc check in CanBeTargeted hooks
Restore item max condition
Fixed flamethrower ammo dupe glitch
Restore player back to the terminal if disconnecting while using a entity
Don't save data when the server saves if existing data has not been loaded yet
Fixed non-public terminals being marked as public Destroy UI when wounded or killed (prevent possibility of duplicate player glitch)