RustNET

RustNET 0.1.34

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Changes for SecurityCameras update
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Specify the player prefab name instead of relying on the players prefab that should have the correct name
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Fixed dummy players being pushed outside of the base due to currently disabled Oxide hooks
Added IsNpc check in CanBeTargeted hooks
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Restore item max condition
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Fixed flamethrower ammo dupe glitch
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Restore player back to the terminal if disconnecting while using a entity
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Don't save data when the server saves if existing data has not been loaded yet
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Fixed non-public terminals being marked as public
Destroy UI when wounded or killed (prevent possibility of duplicate player glitch)
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