Implemented a Skin-validation for all manual added skins inside the plugin config to fight the recent game-changes on workshop-processing.
This prevents the client from trying to load invalid or recently removed skins from the workshop, which can mainly break the whole download functions on the steam-client.
Extended the playerbased "skinbox.open" console command also to server-side.
"skinbox.open <steamid>" can be used by NPC actions for example to manage the accessibility of the box by such needs
> The command needs to be run by a console call or programmatically by another plugin.
Cleaned up plugin to fullfil compiler compatibility
Removed "The skin cache actually gets created. Please try later." check/warning cause not more needed due to the recent speed up of filling the cache with random skins.
PIMPED the call for "useWebskinsRankedByTrend" to be done in under 2 minutes (instead of nearly 6-10)
Manual added skins (by command while running) are now automatically added to the beginning of each Cache to be shown instant in front of any random ranked skins.