SkinBox

SkinBox 2.2.4

  • Added a first draft of pagination;
    The maximum shown pages can be controlled by "maxPagesShown"
    Report any thoughts or issue's in the thread.
  • That's how it currently looks like:
  • Fixed Economics balance check and withdraw, when using "enableUsageCost"
  • Like
Reactions: OuTSMoKE and MalS
  • Added "skinbox.removecollection" consolecommand > To remove again also any before added collections
  • Like
Reactions: MalS and MeatCircus
  • Extended the recent implemented skin-validation
  • Like
Reactions: MalS
  • Implemented a Skin-validation for all manual added skins inside the plugin config to fight the recent game-changes on workshop-processing.
    This prevents the client from trying to load invalid or recently removed skins from the workshop, which can mainly break the whole download functions on the steam-client.
  • Extended the playerbased "skinbox.open" console command also to server-side.
    "skinbox.open <steamid>" can be used by NPC actions for example to manage the accessibility of the box by such needs
    > The command needs to be run by a console call or programmatically by another plugin.
  • Like
Reactions: MalS and DoC
  • Added "subscribe" and "unsubscribe" methods for 3 hooks to avoid unneeded hook-calls when no one uses a SkinBox
  • Like
Reactions: MalS and Ryan
  • Cleaned up plugin to fullfil compiler compatibility
  • Removed "The skin cache actually gets created. Please try later." check/warning cause not more needed due to the recent speed up of filling the cache with random skins.
  • Like
Reactions: MalS and DoC
  • Fixed a filtering issue when trying to add skins for specific wirkshop items containing the word "skin"
  • Like
Reactions: MalS
  • PIMPED the call for "useWebskinsRankedByTrend" to be done in under 2 minutes (instead of nearly 6-10)
  • Manual added skins (by command while running) are now automatically added to the beginning of each Cache to be shown instant in front of any random ranked skins.