SpawnControl

SpawnControl 2.0.6

  • PatchFix for very-rare NRE
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Reactions: MalS and CrazY
  • MonumentLoot-(=SpawnGroups)-Fix
  • Added a check to remove/exclude any invalid prefab strings from the config.
    This is mostly the case on deeper map-changes by Facepunch.
  • On such cases, it's highly recommendd to run "sc.restoredensitys" once.
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Reactions: Icarus
  • Fixed Animals not loading is correctly on server-startup
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Reactions: MalS
  • forgot to remove some debug warnings :p
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Reactions: MalS
  • Fixed a BUG which does on startup over-write the Populations by their defaults.
    Sorry, the recent changes did cause some data to be loaded a bit later than needed.
  • Did forgot to put in a needed function-call into the "sc.restoredensitys" command.
  • Made a complete re-work of the animal/populations parts.
    The plugin does now convert any loaded population/density into the server, and does also vice-versa save any ".population" changes made on the console into te config.
    This way the config is always synced to the server settings and vice-versa.
  • The plugin does does now hold a complete backup of all default spawnweights including their prefabs
    In case of you need to reset these after some accidental changes/removals, you can run per console "sc.restoreweights"
  • PatchFix against NRE at startup