SpawnControl

SpawnControl 2.0.6

Remove murderer population from Rusts spawn handler
Don't attempt SpawnInitial on one time spawners when fillAtEveryStartup is enabled
Fixed for Rust update
Added moon pool spawners
Added support for DungeonCells (stations, tunnels, etc)
Fixed LoadSpawnGroups NRE
More null checks in LoadSpawnGroups
Exposed population field scaleWithServerPopulation in config
Exposed population field scaleWithLargeMaps in config
Exposed population field scaleWithSpawnFilter in config
Exposed biome and splat masks in spawn filters

Added command "sc.biomelist" to list biome types
Added command "sc.splatlist" to list splat types
Added command "sc.biomecreate" to create a biome mask
Added command "sc.splatcreate" to create a splat mask
Added command "sc.biomeget" to convert biome mask to readable names
Added command "sc.splatget" to convert splat mask to readable names
You will need to wipe your config before installing this update.

Fixed monument spawn group config values only being applied to the first monument of that type it finds
Store spawn group values using short names instead of display names since both harbor variants use the same display name
Enforce spawn population limits once loaded (animals, trees, nodes, etc)
Expose variable "maxPopulation". This is still governed by the amount of spawnpoints a spawngroup has so increasing it may not have the desired effect
Find spawngroups on oil rigs (they are on siblings, not children like the other monuments)
Destroy spawngroup populations on plugin load and refresh them after the config values have been applied
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Include spawnhandlers for monuments without display names (sub stations/caves)