UberTool - Admin's new Friend

UberTool - Admin's new Friend 1.4.37

Updated pie menu UI for new building blocks
Fixed NRE when pressing 'USE' on a TC or codelock with the UT hammer in your hand
Block command usage and send warning message if ImageLibrary is not installed, or if ImageLibrary has not yet finished processing the images required to use UberTool.

Disable normal wiretool usage (besides disconnection) when ubertool is activated. You can still place wire nodes, but they will be invalidated when the connection is made
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Reactions: MalS
Updated for hook deprecation
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Added support for creating IO connections inside building blocked areas such as monuments. This is a direct connection only, you can not place wire nodes

Deployed sleeping bags and beds are assigned to the person who deployed them

Added config option "Deployables" -> "Set player as deployable owner on placement"

Replaced missing icons using ImageLibrary
  • Added Button re-configuration:
    Each tool has different pre-sets; based on the formerly hard-coded buttons.
    The defaults do already provide all possible button-names
    It accepts lower and uppercase text. Wrong button-names will result into inactive button-checks and decreased functionality.
    JavaScript:
      "ButtonConfig": {
        "Hammer: change object grade": "FIRE_THIRD",
        "Hammer: get object auth/lock info": "USE",
        "Hammer: object move/transform": "FIRE_SECONDARY",
        "Hammer: rotate object cw": "RELOAD",
        "Hammer: rotation direction ccw (hold)": "SPRINT",
        "Hammer: toggle object on/off/quarrytype": "FIRE_THIRD",
        "Planner: change grade activator (hold)": "DUCK",
        "Planner: choose higher grade": "LEFT",
        "Planner: choose lower grade": "RIGHT",
        "Planner: place object/block": "FIRE_PRIMARY",
        "Planner: rotate before placement": "RELOAD",
        "Remover: remove all activator (hold)": "FIRE_SECONDARY",
        "Remover: remove object/block": "FIRE_PRIMARY"
      },

  • Fix for Quarry placement
  • Added by request a config option to enable/disable the removal of complete buildings:
    JavaScript:
      "Tool": {
        "Remover pistol can remove full buildings": true,