UpLiftEd

UpLiftEd 1.2.28

  • Prevents players from being moved with the cabin while in "noclip" mode
  • Replaced the lifts "Lantern" with the new "SimpleLight".
    This produces amore clear light without any server-resource&perf costs like the lantern.
  • Repaired the cabin light on/off automation to work correct like set-up.
  • Repaired the comfort-zone inside the lift.
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Reactions: Mimmo and Krazy_
  • Added more localization:
    JavaScript:
      "PowerState.Internal": "Internal",
      "PowerState.TC": "TC",
      "PowerState.FoC": "FoC",
      "CabinLightMode.Dynamic": "Dynamic",
      "CabinLightMode.AlwaysOn": "AlwaysOn",
      "CabinLightMode.Disabled": "Disabled",
      "ShareMode.None": "None",
      "ShareMode.Clan": "Clan",
      "ShareMode.Friends": "Friends",
      "ShareMode.Full": "Full",
      "ShareMode.Public": "Public",
      "FloorShare.Public": "Public",
      "FloorShare.Full": "Full",
      "FloorShare.Friends": "Friends",
      "FloorShare.Clan": "Clan",
      "FloorShare.Excluded": "Excluded",
      "FloorShare.Hidden": "Hidden",
      "FloorShare.HiddenVIP": "HiddenVIP"
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Reactions: gormie
  • Stability patch:
    Fixed various NRE's on different actions
  • PatchFix #2 - corrected Fuel
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  • PatchFix
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  • Added an load-override to the debug-options.
    This does force the plugin to iterate through all lifts, no matter in there are errors on any of them. These which had errors are then out-of-function.
    JavaScript:
      "Debug": {
        "LoadOverrideCorrupted": false,
    Set true to let it work.
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Reactions: Mimmo and Resist
  • Added a global limiter for the last possible stable floor:
    JavaScript:
      "HealthCare": {
        "LastStableFloor": 18
      },
    This should match in 99% of cases with the last available stability-level for a successful placement and should prevent the most placement failures.
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  • Added more missing translations
  • Fixed "Keep Building" removal-method to remove also any building-protections!