ZombieHorde

ZombieHorde 0.6.18

First pass at using Scarecrow AI. You can opt to use scarecrows by setting the config option "NPC Type (Murderer, Scarecrow)" to "Scarecrow"
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Reactions: EverQWQ and MalS
When growing hordes, attempt to spawn new members 5 times before giving up
Added config option to specify maximum horde size per monument
Fixed zombies not being targeted by turrets when enabled in config
Added support to drop multiple loot types (Kit + Random, Default + Random, etc)
Added config option to set custom names, leave empty to use default names
Fixed rock check blocking most spawn points
Possibly stop rock spawns?
Should stop NPCs spawning in stupid places... maybe?
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Reactions: MalS
Added permission zombiehorde.ignore to make the NPC's ignore players
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Reactions: MalS and RUKANAN
Additional null checks in OnNpcPlayerTarget
Fixed info command showing 1 horde when there are none
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Added config option for murderer speed modifier. Use at your own risk, AI behaviour gets weird when increasing their speed. I recommend using a small value like 0.5 or less
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Reactions: michiel marcelis