FiringRange

FiringRange 0.1.15

Revert because Facepunch
This is for the coming Rust update. Do not update prior
Disable weapon rigidbodies on spawn
Fixed for Rust update
This is for the coming Rust update. Do not update prior to the game update!
Added API method isEventPlayer(BasePlayer)
Do global isEventPlayer check before allowing players in to the firing range
This is for the coming Rust update. Do not update prior to the game update

Fixed for Rust update
Added a maximum wander distance check;
- When the player has not walked through the starting trigger they can only walk 20m away from the start position before being teleported back
- When the player has started the round, the distance is checked to the closest target, if the target is further away then the value set in the config or range they will be disqualified
Added config option "Maximum wander distance before disqualification"
Added range option command '/frc wanderdistance <distance>' to override config value per range
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Prevent NPC targeting range players
Added support for assigning ranges to monuments so they work through map wipes. See overview for more information