Spot System

Spot System 1.0.34

Fix for Rust update
Updated for recent Friends changes
Change to spherecast with radius of 0.25 so its more forgiving to hit a target
Use a layer mask of things you can actually see so you dont have invisible colliders blocking detection, allow detection through transparent objects such as chainwire fences
Ignore trigger hits so things like prevent building, radiation, safezone etc volumes don't block the raycast
  • Deprecation fixes
  • Removed decimal points from the distance marker
  • Added distance to the 3d marker, thanks @Hanumann for the suggestion