The plugin does generate(drop) scrap, based on vanilla specification per container, once a container (mainly barrels) got destroyed.
The default amount of scrap being dropped is multiplied with the containers "UsedMultiplier" setting.
Added switch "enableLootFraction" (def: false), to control if loot can spawn fractioned (lowered condition) like by vanilla loot.
Added switch "enableDefaultRarityOverrides" (def:true) to enable/disable the plugin internal override of some hardcoded item raritys. False would disable this function, and the defaults are taken on next reboot and deletion of "ItemRaritys.json" before that.