Added new file "SpawnAsBlueprint.json" which exports<>imports each items "spawnAsBlueprint" switch..In case of they got a blueprint. This way items can be set, like on vanilla, to spawn either as item or as blueprint.
After manual edits, the file can be fast reloaded by "al.spawnasblueprintreload".
Fixed an (fresh install) NRE from last version due to the addition of the loot fractions file.
Added the config option "itemAmountMinMax" which does enable a Min & Max value for each item in each loottable and/or ItemList. Changing this option does convert all existing values forward into Min/Max and also backwards into one value.
Refreshed the whole plugin to push any changes from the past into all related parts of the plugin (Like for Generic Loot, FancyDrop and HeliLoot and vice-versa where changes were made last time). These are now all on the same state
Added a dedicated LootFraction part by file (LootFractions.json)
This does allow to modify the found-conditions of any supported items from the gamelist between min and max condition.
"LootFraction" is also switchable per each container of "LootTables.json"
The plugin does implement all its function(descriptions) and variable overviews into the native server view. This is part of my planned full help integration into the plugin itself
To find any "alphaloot" related stuff use
> On ServerConsole: find alphaloot
> On ClientConsole: client.sv find alphaloot
Corrected a bug in the "Weapons">"Ammo" section
Now weapons can spawn with an ammo amount dependent on your settings in the range from 0 to their serverside max capacity
Changed the inbuilt containerrefresh function to get rid of default lootspawns.
That does exlude now any unwanted default loot stuff coming back for all containers.
Added an "excludeCustomLootSpawns" (default: True) switch to got an option to enable or disable the exclusion of CustomLootSpawns created objects.