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CarCommander 0.2.59

A custom car controller with many options including persistence

  1. 0.2.59

    k1lly0u
    Typo
    MalS likes this.
  2. 0.2.59

    k1lly0u
    Send player a message if they dont have permission to build a car
    UnicornWeed and MalS like this.
  3. 0.2.58

    k1lly0u
    Added build functionality using the command /buildcar
    MalS and Bloody Mikey like this.
  4. 0.2.57

    k1lly0u
    Disable brake lights when there is no driver
    Remove driver as attacker for collision damage against the car
    MalS likes this.
  5. 0.2.56

    k1lly0u
    Fixed default handing thinking its always out of fuel
    Additional checks to destroy control component on plugin reload (should stop those random NREs when trying to drive a car after the plugin has been reloaded)
    MalS and iDeath91 like this.
  6. 0.2.55

    k1lly0u
    This update requires Oxide version 2.0.3962 or higher!

    Updated for hook argument order change
    MalS and ShuarS like this.
  7. 0.2.54

    k1lly0u
    Changed fuel management to allow for fractional usage amounts per second
    MalS likes this.
  8. 0.2.54

    k1lly0u
    Changed fuel management to allow for fractional usage amounts per second
  9. 0.2.53

    k1lly0u
    Fixed prefab IDs of lock when saving data
  10. 0.2.52

    k1lly0u
    Fixed item and prefabs ID's for Rust update
    Temporarily added magic reference until Oxide is updated to fix compile issues