Clans REBORN

Clans REBORN 3.0.35

  • Fixed "player not found" issue on chat commands @Rocky
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Reactions: MalS and Rocky
  • Fix#2 for ClansUI
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Reactions: MalS
  • Fix for ClansUI
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Reactions: MalS
  • Several fixes for recent version
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Reactions: MalS and GLasiore
  • Fixed wrong from versioning of recent 5 patches :p
  • Changed NameTag refeshing to work again;
    This needs to reset the player objects for one frame to re-initialize the nametags.
    This reset results in very short visual flickering only.
  • Complete re-design of the TeamUI integration to gain more seamless integration with the native controls.
    This has new options also:
    JavaScript:
      "Teaming": {
        "allowButtonKick": true, // to enable/disable the kick function by overlay for the owner
        "allowButtonLeave": true, // to enable/disable the simple leave for each member
        "allowDirectInvite": true, // to enable/disable the direct playerinvite for the owner
        "allowPromoteLeader": true, // to enable/disable the direct promote of another owner
        "clientRefreshInterval": 5.0, // defines the interval how often the clan will send out a refresh to each online player
        "disableManageFunctions": false, // enable/disable any (above mentioned) UI interactions
        "listDeadOfflineMembers": false, // to list also "dead & offline" normal members; member with any role are always listed
        "useRankColorsPanel": true, // uses the clan rank colors also for the UI-Panel
        "useRelationshipManager": true // enables/disables the whole Team-Extensions
      },

  • Did also a lot of re-work under the hood.
    In case of you do encounter any critical problem on this version, plz create a report and go back one version until the issue gets identified and fixed
  • TeamUI got not cleared after a clan leave/kick
  • Fix for Clan-TeamUI playername issues.
  • Some Fixes to recent reported issues.
  • Fixes for the new functions.
    A clan-membership does disable any "Team"-commands/buttons;
    The common behaviour should then be: The clan gets displayed as team;
    Leaving a clan does enable the team functions again for a player;

    The overall "useRelationshipManager" function does disable also the former clanRadar;
    The Team-functions (display, etc) should now also work again on join, leaves, kicks, deaths, etc...
    This needs to be proofed now :p
989429c249e2915e2711c59263325114.png

Try it out, there's no risk > useRelationshipManager: true
Needs also maxTeamSize > 0