Removed unfinished team share implementation that I forgot about
Pre-patch for the next Rust update. DO NOT UPDATE UNTIL RUST HAS UPDATED!
Updated for hook deprecation
Check collection for player in OnPlayerRespawned, add player to collection if missing
Added config option "cupboardAuthMaxUsers (0 is disabled)" to cap the amount of players who can authorize on a cupboard at any given time Fixed SamSites targeting
Should fix turret NRE?
Added SamSites to the global turret sharing functionality. This has two options: Code: "Functions": { "includeSamSites": true, // enables/disables the whole samsite check "samSiteShootEmptyVehicles": false // stops shooting on empty/driverless vehicles }, This is a first stable draft and is for sure not yet perfect...
"Functions": { "includeSamSites": true, // enables/disables the whole samsite check "samSiteShootEmptyVehicles": false // stops shooting on empty/driverless vehicles },
Re-activated Blocker "IceSheet" check
PatchFix
Replaced any old (now unsupported) colornames in the defaults with their associated hex values