Loadouts

Loadouts 2.0.5

Remove weapon amount limitation of 1 per slot
Ensure configuration item blacklist is checked in all places
When creating a loadout item, only set weapon magazine amount if the ammo type selected is an allowed item
This is for the coming Rust update. Do not update prior to the game update
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When creating a weapon, spawn weapon contents before updating it
Apply allowed item filters to weapon ammo type and item contents when creating a loadout
Apply allowed item filters when calculating costs, displaying items and giving items. This allows you to block/unblock a item even if it has already been saved in a loadout
Fixed error when using the menu when the player has no loadouts created
Don't allow loadout supply signal to be saved in a loadout
Don't allow saving a loadout with no items in it
READ THIS BEFORE UPDATING!
This plugin now requires the Chaos library extension -> https://chaoscode.io/resources/chaos.321/

v2.0.1
Fixed missing localized string

v2.0.0
UI redesign
READ THIS BEFORE UPDATING!
This plugin now requires the Chaos library extension -> https://chaoscode.io/resources/chaos.321/

UI redesign
Fixed default loadout not being given when auto-kit on respawn is disabled
Added config option "Take items when player creates a loadout from their inventory"
When enabled the items the user is saving to the loadout will be consumed from their inventory upon saving.
A small UI warning screen will popup to confirm the action.
This only applies when the player has copied the item list from their inventory.
If the user has removed items from their inventory between copying them and saving they will not be able to save their loadout

1a63c313354d23eb2b67ae9fb8a09326.png
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Updated UI to use new native item icons (major performance increase when browsing the item selector)
Increased size of item selector to fit all items