Loadouts

Loadouts 2.0.5

Check allowed item list when copying inventory, not just the blocked item list
Disable auto kit hook if auto kits are disabled
Fixed auto kit using normal give method instead of the one defined for auto kits specifically
Added config option "Give last purchased loadout as auto-kit on respawn (there is no cost associated with this)"
Added config option "Method to give items to player when claimed as a auto-kit (SupplyDrop, GiveItems)"
Added item limits in loadout. You can change the limits in /oxide/data/Loadouts/item_limits.json and they default the the max stack size of the item
Added item limits in loadout. You can change the limits in /oxide/data/Loadouts/item_limits.json and they default the the max stack size of the item
Prevent stacking loadout supply signals for servers that allow stacking supply signals.
Added config option "Disallow players from claiming a loadout signal if they already have one in their inventory"
Added config option "Only allow loadouts to be claimed in these zones" where if there are any zone IDs entered here players will only be able to claim loadouts in those zones
Added hook call (object)CanClaimLoadout(BasePlayer) for other plugins to block claiming a loadout
Use SupplySignal net ID instead of Item uid for FancyDrop support
Added fancy drop support
Fixed save NRE