Smoke Grenades

Smoke Grenades 0.1.1

Note** Read before buying!
There is a issue with Rust currently when effects are attached to entities that are destroyed they arent being recycled correctly on clients. If you relog you will notice the effects work correctly. Unfortunately this is affecting a few of of my plugins atm.
You can try it out yourself by throwing 1 supply signal, waiting for the smoke to die out, then throw another, once that smoke dies out throw another and it wont show any smoke. Feel free to report it yourselves, maybe they will take notice quicker if multiple people report it
Turn bean can grenades into smoke grenades for players with permission

Has options to also damage nearby players if you wish

Permission
smokegrenades.use

Commands
/smoke - Toggle smoke grenades on/off (auto-disables after 1 throw)

Config
C#:
{
  "DamageRadius": 3.0, // The radius around the detonation to deal damage
  "DamageRate": 10.0, // The damage amount
  "FuseLength": 3.0, // Time from thrown until explosion
  "SmokeLength": 30.0 // Time in seconds the smoke is active
}

Information

Author
k1lly0u
First release
Last update
Rating
2.33 star(s) 3 ratings

Latest Release v0.1.1

Released
Feb 18, 2017 at 4:37 AM
Rating
2.33 star(s) 3 ratings


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Smoke Grenades by k1lly0u
© chaoscode.io Feb 18, 2017

Latest reviews

Does not work
Not working well....
Great add on to game play