By the tool placed Quarries are now fully static and keep their resource-deposit and type also after next restart
By the tool placed Pumpjacks are now fully static and keep their resource-deposit also after next restart
Moving objects around does now keep track for assigned buildings.
This way, decayentities get added to new buildings or removed from thier old building.
This does also fully work with BuildingPrivlidge's
Any non-buildable objects of the static type on map are now also moveable (like Recycler)
Fixed removal of single objects placed on another object by preventing a chain-reaction. @VinylFresh saw your UberTool showcase..and that part burned in