UberTool - Admin's new Friend

UberTool - Admin's new Friend 1.4.38

  • Small adjustments on the CUI to display again the same line-heights
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Reactions: MalS
  • Prevent moving of BaseMountable's with mounted players
  • By the tool placed Quarries are now fully static and keep their resource-deposit and type also after next restart
  • By the tool placed Pumpjacks are now fully static and keep their resource-deposit also after next restart
  • Moving objects around does now keep track for assigned buildings.
    This way, decayentities get added to new buildings or removed from thier old building.
    This does also fully work with BuildingPrivlidge's
  • Any non-buildable objects of the static type on map are now also moveable (like Recycler)
  • Pre-patch changes
  • Remover pistol fixes
  • Slight performance improvements
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Reactions: MalS
  • Made other stuff like Recyclers rotatable
  • Made the windmill able to be transformed
  • Button FIRE_THIRD with hammertool does switch on/off stuff like ovens/lights
  • Button FIRE_THIRD with hammertool does change miningquarries statictypes (Sulfur,HQM,etc)
  • Added deployable protection while upgrading buildings or rotating building parts - needs "Override stability while building" set true
  • Added config switch for enable/disable the audio-feedback (click-sounds) when placing foundations
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Reactions: MalS and VinylFresh
  • Fixed deployables(item) default-content being zero after the second placement of the same item. (Example on lanterns: 5x fuel)
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Reactions: MalS
  • Fixed removal of single objects placed on another object by preventing a chain-reaction.
    @VinylFresh saw your UberTool showcase..and that part burned in :p
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Reactions: MalS and VinylFresh